Rain

Last night it got pretty nasty here. There were a few tornado sightings just north of here and but nothing substantial, just lots of rain and wind (100mph sustained winds). Then I wake up this morning to more of the same but on top of it the smell of feed lots. If you have never smelled a feed lot, don’t worry, you are not missing anything!

The storms last night did a lot of damage to the surrounding crops but we needed the rain (we haven’t had rain in a few months).

I am still trying to come up with new ideas for the look of this site because everything I think of is either too complex or dumb. Maybe one day I will finally get an update completed, maybe.

America’s Army 2.1

America’s Army 2.1 was released late yesterday and was made official this morning. I had a chance to try it out briefly last night and noticed a few striking things.

  • Stryker vehicles. They have put the Stryker vehicle in the game with the .50-caliber automatic rifle on top. The entry of the vehicle into the game adds a whole method of playing.
  • Karma Physics. The new feature that the developers of the game are calling “Karma Physics” basically effects the way players’ bodies react to injury. Shoot someone at the top of the stairs, he’ll roll down them. The velocity and the size of the shell also effect reaction.
  • New firing rates and muzzle velocities. Playing last night the first thing I noticed was the change in firing rates on guns like the M4 and the AK47. The guns now fire faster as the trigger is held (as they would in real life). They also fire a lot harder (the bullets travel faster).

These were some of the more prominent features that I noticed although I did not have the time to spend doing a complete investigation.

So if you want a free game that has great gameplay and awesome features, America’s Army is the way to go.

New project

Well, I needed a break from the project I was working on last week and I got it today. Work has begun on a new project that is basically a simple system for adding rates to a bank’s infastructure. Nothing too involved, just some queries that get current rates and output them.

This project should go fairly quickly but it gives me a chance to get away from the older project that I was working on that was just getting monotonous.